<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-15927568273859650</atom:id><lastBuildDate>Sun, 22 Nov 2009 20:56:39 +0000</lastBuildDate><title>Sacred Earth: Bonds</title><description></description><link>http://sacredearthbonds.blogspot.com/</link><managingEditor>noreply@blogger.com (Skie)</managingEditor><generator>Blogger</generator><openSearch:totalResults>38</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-5671566399635429086</guid><pubDate>Sun, 22 Nov 2009 20:35:00 +0000</pubDate><atom:updated>2009-11-22T12:56:39.568-08:00</atom:updated><title>Ugh, time to get back to....w-work.</title><description>So, uh...Projects are finally off the backburner. I'm getting back to work. I feel kinda sad though. I'm going to miss my spontaneous rage/boredom blog posts centered on games and randomness. &lt;br /&gt;&lt;br /&gt;Ah well, I guess I can't take a break forever.&lt;br /&gt;&lt;br /&gt;Here's what I'm working on now. I'm currently writing up all character skills, like so. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-weight:bold;"&gt;---- Gunnar Skills ----&lt;br /&gt;&lt;br /&gt;--- OutBurst ---&lt;br /&gt;&lt;br /&gt;1. Twilight Arrow - EP Cost: 10 - Hits: 3     - Light Arrow Erupts intop energy pillar on target.&lt;br /&gt;2. Judgment Arrow - EP Cost: 20 - Hits: 5     - Light Energy forms into laser blast.&lt;br /&gt;3. Iron Feather   - EP Cost: 30 - Hits: 1     - Boost Party Stats with invigorating power. All Stats + 30&lt;br /&gt;4. Energy Storm   - EP Cost: 40 - Hits: 4 All - A volley of light arrows rain upon enemies.&lt;br /&gt;5. Element Sword  - EP Cost: 50 - Hits: 1     - Strike all foes with the element sword for major damage.&lt;br /&gt;&lt;br /&gt;--- Ether ---&lt;br /&gt;&lt;br /&gt;1. Dark Cry         - EP Cost: 10 - Element: Shadow - A black sphere rages on the target.&lt;br /&gt;2. Shadow Barrier   - EP Cost: 15 - Element: Shadow - Protect an Ally against Shadow Element.&lt;br /&gt;3. Devil Ray        - EP Cost: 20 - Element: Shadow - A pillar of shadow energy erupts under target&lt;br /&gt;4. Shadow Aura      - EP Cost: 25 - Element: Shadow - Protect the party against Shadow Element.&lt;br /&gt;5. Shadow Star      - EP Cost: 30 - Element: Shadow - Dark Meteors rain down on the target.&lt;br /&gt;6, Electroshock     - EP Cost: 10 - Element: Bolt   - A single lightning bolt strikes the target.&lt;br /&gt;7. Bolt Barrier     - EP Cost: 15 - Element: Bolt   - Protect an Ally against Bolt Element.&lt;br /&gt;8. Judgment Bolt    - EP Cost: 20 - Element: Bolt   - Several lightning bolts rain down on target.&lt;br /&gt;9. Bolt Aura        - EP Cost: 25 - Element: Bolt   - Protect the party against Bolt Element&lt;br /&gt;10.Sacred Lightning - EP Cost: 30 - Element: Bolt   - Divine Lightning strikes the target. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It helps me remember what the heck I was going to give so and so character in regards to skills. With SEB2, I mostly just ad libbed character skills based on graphics on hand at the moment. This is a bit more organized.&lt;br /&gt;&lt;br /&gt;I'm also working on the Community Requests Board. Here's what I have so far.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/SwmkLk1lYSI/AAAAAAAAAW0/AwW4Lj7oU2s/s1600/SEBR-1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/SwmkLk1lYSI/AAAAAAAAAW0/AwW4Lj7oU2s/s320/SEBR-1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5407033346408931618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One major change I'm making to this board is that I'm cutting the number of requests per chapter from 10 to 5. Just to get on with development. I'm making cuts in other areas as well in order to allow me to actually get to making the game. It's not good to be stuck in pre-dev limbo forever!&lt;br /&gt;&lt;br /&gt;I also made this to get back into the groove of spriting. Had to try and get used to Windows 7 Version of Paint.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB2-KellIdle2-1.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 42px; height: 53px;" src="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB2-KellIdle2-1.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Anyway, I'm getting back into things, yeah. It's a little hard though, since now I have to recall all sorts of things and rewrite all my old info. I'll get back on my process eventually though.&lt;br /&gt;&lt;br /&gt;I guess this marks the end of random gamer rage blogging for now!&lt;br /&gt;&lt;br /&gt;Later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-5671566399635429086?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/11/ugh-time-to-get-back-tow-work.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RU_O91_-cwU/SwmkLk1lYSI/AAAAAAAAAW0/AwW4Lj7oU2s/s72-c/SEBR-1.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-3744969935676955214</guid><pubDate>Fri, 20 Nov 2009 21:13:00 +0000</pubDate><atom:updated>2009-11-20T14:11:24.640-08:00</atom:updated><title>The Return of Stuff and Things</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SwcOGTl-NtI/AAAAAAAAAWE/TZ3xHYNEs0E/s1600/8e65ae87c427a51a7cb386d5762987ea.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 274px;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SwcOGTl-NtI/AAAAAAAAAWE/TZ3xHYNEs0E/s320/8e65ae87c427a51a7cb386d5762987ea.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5406305379183113938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;center&gt;(This one's for you Neok! &gt;:V)&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;...So yeah, obligatory boredom entry. What have I been up to these days? Wellllllll I scanned in a metric boatload of drawings that I almost immediately scrapped on my DA! Have one! &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SwcQk3A93VI/AAAAAAAAAWU/4LMR_1cBRl4/s1600/SEB2-Rhi.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 204px; height: 320px;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SwcQk3A93VI/AAAAAAAAAWU/4LMR_1cBRl4/s320/SEB2-Rhi.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5406308103110909266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And then I made some throwaway sprites for other people like that one game Vylternia Chapters. Like so.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RU_O91_-cwU/SwcPLJj2CGI/AAAAAAAAAWM/ADG2vItiDIA/s1600/VylchapColl.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 217px; height: 320px;" src="http://4.bp.blogspot.com/_RU_O91_-cwU/SwcPLJj2CGI/AAAAAAAAAWM/ADG2vItiDIA/s320/VylchapColl.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5406306561900808290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was supposed to do more, but Despite hasn't contacted me, so I assume my job is done! Oh well! 8D&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------&lt;br /&gt;&lt;br /&gt;What else...So I was haunting some game sites and I discovered that Super Robot Wars &lt;br /&gt;Endless Frontier EXCEED is in the making. YES, another traditional rpg on the DS! It's incredibly fanservice-y though. Even more so than the first game if the heroine is any indication. Trailer for the record.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XyNxw5Xi06U&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XyNxw5Xi06U&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;But still is looks like it's going to be even more fun than the first game. I look forward to it.&lt;br /&gt;&lt;br /&gt;In regards to other commercial games coming out Lufia DS was announced! YES! It's a remake of Lufia II! HOLY SHIT YES! It's a 3D Action RPG and all the character designs of old have been thrown away! YESSSSSSSSS-wait, wait, wait! WHAT!? NOOOOOOOOOO!&lt;br /&gt;&lt;br /&gt;Scans to demonstrate.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SwcTmI3DYEI/AAAAAAAAAWc/zJF1l-MS47k/s1600/lufialands4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 253px; height: 320px;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SwcTmI3DYEI/AAAAAAAAAWc/zJF1l-MS47k/s320/lufialands4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5406311423615918146" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SwcTzpGpPVI/AAAAAAAAAWk/wlbW9uEZWQQ/s1600/lufialands5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 232px; height: 320px;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SwcTzpGpPVI/AAAAAAAAAWk/wlbW9uEZWQQ/s320/lufialands5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5406311655609548114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/SwcUAEp976I/AAAAAAAAAWs/oXtKokpx_2A/s1600/lufialands6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 320px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/SwcUAEp976I/AAAAAAAAAWs/oXtKokpx_2A/s320/lufialands6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5406311869163892642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It actually looks like it could be fun in a way, but....I'm going to miss my good old classic 2D Lufia II. :&lt;&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------&lt;br /&gt;&lt;br /&gt;In the middle of my scouring of youtube, I also found this. It's an RM CBS. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Cab0hfvXd0o&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Cab0hfvXd0o&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Looks interesting. Hopefully Mastervlad can build on what Eternal Sonata started. &lt;br /&gt;&lt;br /&gt;Anyway I'm off!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-3744969935676955214?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/11/return-of-stuff-and-things.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RU_O91_-cwU/SwcOGTl-NtI/AAAAAAAAAWE/TZ3xHYNEs0E/s72-c/8e65ae87c427a51a7cb386d5762987ea.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-2810510003142691072</guid><pubDate>Tue, 10 Nov 2009 19:55:00 +0000</pubDate><atom:updated>2009-11-10T12:20:24.654-08:00</atom:updated><title>The battle for the Holy Gra-I mean, Tears Crown begins!</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SvnGDV3dBUI/AAAAAAAAAV0/GMe8XJeBock/s1600-h/955107_115364_front.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 320px;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SvnGDV3dBUI/AAAAAAAAAV0/GMe8XJeBock/s320/955107_115364_front.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5402566988719260994" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello losers, how's everything going? :3&lt;br /&gt;&lt;br /&gt;Me? I've beaten Nostalgia. Easy game through and through...except for Airship battles. But anyway. Summon Night X came out in japan. So of course I have to try it out. It's good fun. Another NORMAL RPG to play on the DS! It's 2D too! I know, what is this madness!? I can only hope this gets localized, like how Tales of Hearts should have been localized. &gt;:|&lt;br /&gt;&lt;br /&gt;It starts out in typical Summon Night fashion. Choose either the male or female main character(I chose the male, He looks cooler. 8D). Then watch a long winded intro play out. Yeah, I know. PEOPLE TALKING IN AN RPG!? Well then you haven't played a Summon Night game. They have the most long winded intros ever. But once you get past that and start playing, it's good fun. Have a video.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m6aCvyQrjJs&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/m6aCvyQrjJs&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------&lt;br /&gt;&lt;br /&gt;In other randomness...I got an external HD yesterday and got all my important stuff off my laptop. It's a much better backup method than a dinky flashdrive. So now my project's future is no longer in jeopardy. Hooray!&lt;br /&gt;&lt;br /&gt;Anyway, I leave off with randomness.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/TalesCustom4.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 478px; height: 168px;" src="http://i28.photobucket.com/albums/c206/Skie182/TalesCustom4.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-2810510003142691072?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/11/battle-for-holy-gra-i-mean-tears-crown.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RU_O91_-cwU/SvnGDV3dBUI/AAAAAAAAAV0/GMe8XJeBock/s72-c/955107_115364_front.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-3649503423813323539</guid><pubDate>Thu, 29 Oct 2009 23:35:00 +0000</pubDate><atom:updated>2009-10-29T17:07:44.193-07:00</atom:updated><title>Ah, how nostalgic</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SuonITFQXoI/AAAAAAAAAVs/SeWFk6pu7hE/s1600-h/nostalgia1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 247px;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SuonITFQXoI/AAAAAAAAAVs/SeWFk6pu7hE/s320/nostalgia1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398170126871715458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So in my neverending battle against the evil lord of boredom, I got my hands on the new DS RPG 'Nostalgia'. It's a typical by the books rpg, random turn based battles, characters and a story that trips nearly every cliche in the book, etc.&lt;br /&gt;&lt;br /&gt;...This is exactly what I needed. A good old NORMAL RPG on my DS. There are way too many goddamn SRPGs on the DS, it pisses me off. Mostly because they're all on the PSP. But anyway, I want to lay waste to my enemies and freely explore maps and solve puzzles! Not to move my characters around a stupid grid and navigate a ton of command menus! &lt;br /&gt;&lt;br /&gt;Needless to say, I'm enjoying the hell out of this game. Sure, the personalities of your party members are pretty much paper thin archtypes. But I like them anyway. There are random battles, but I'm okay with that. The battle system itself is nothing like anything I'd make. It's slow typical turn based fare, but I like it. You can predict every major plot point before it appears, but I don't mind too much.&lt;br /&gt;&lt;br /&gt;The game pulls it all together and makes it &lt;span style="font-weight:bold;"&gt;fun.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;That's really all that matters in my opinion. It would be nice if the story was more varied and the characters were deeper than their assigned archtypes. But that's just an add on to good gameplay.&lt;br /&gt;&lt;br /&gt;I'm about 10 hours into the game and loving it. Though the game is a little easy, character battles in particular. Not even bosses are a real challenge.&lt;br /&gt;&lt;br /&gt;On the flipside, airship battles are 'LOL EFF U' hard at times. They play like 'Wild ARMs 3's Sandcraft battles. Each of your party members mans a part of your airship for battle. However Nostalgia uses small number scaling for stats. So at Lv 20, my main character has about 143 HP. The Airship starts out with 100 HP, and airship enemies generally hit for about 30-60 damage. Now you can have anywhere from 1-6 enemies on your ONE airship so needless to say, you get gang raped. My Airship's HP now is 310, but I'm still getting my butt kicked if I run into a bad monster group.&lt;br /&gt;&lt;br /&gt;tl;dr it's a huge contrast from the laughably easy character battles.&lt;br /&gt;&lt;br /&gt;Anyway, that's enough from me about Nostalgia, go play it. &lt;br /&gt;&lt;br /&gt;And to finish off, have a visual.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/NessGhostFront2.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 113px; height: 92px;" src="http://i28.photobucket.com/albums/c206/Skie182/NessGhostFront2.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Annnnd awaaaaaaaaaaaaaaay I gooooooooooooooooooo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-3649503423813323539?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/10/ah-how-nostalgic.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RU_O91_-cwU/SuonITFQXoI/AAAAAAAAAVs/SeWFk6pu7hE/s72-c/nostalgia1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-4439632138051494325</guid><pubDate>Mon, 26 Oct 2009 01:57:00 +0000</pubDate><atom:updated>2009-10-25T19:36:42.395-07:00</atom:updated><title>The Wheel of Fate is NOT Turning</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/SuUCSmCduGI/AAAAAAAAAVk/N_pizkU5fs4/s1600-h/sample-83d0425466905af80c102ed9c6be4f2d.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 306px; height: 320px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/SuUCSmCduGI/AAAAAAAAAVk/N_pizkU5fs4/s320/sample-83d0425466905af80c102ed9c6be4f2d.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5396722246945192034" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's time for yet another boredom blog post. Yessssss!&lt;br /&gt;&lt;br /&gt;So what have I done to stave off the looming dark cloud of evil(and boredom) this time?&lt;br /&gt;&lt;br /&gt;I've been playing BlazBlue. Story mode specifically. I tried Arcade mode on Hard. I can't beat Hakumen. DAMN YOU HAKUMAAAAAAAAAAAAAAAAN!&lt;br /&gt;&lt;br /&gt;I actually really like the presentation of story mode in BB though. It's like a perfected version of GGXX's story mode. To be simple though, I suppose you could say it's like a visual novel with fights here and there. It's really addicting. You have to play through each character's individual story to unlock two extra story paths and then after you beat those, you can play the true ending. The true ending is the most epic thing ever. Unlimited Ragna is also pretty damn cheap to play as! &lt;br /&gt;&lt;br /&gt;I hope story mode in Continuum Shift takes place after Calamity Trigger's story mode, because I really want to know what happens next. That is, if there WILL be a story mode. *glares at Guilty Gear Accent Core*&lt;br /&gt;&lt;br /&gt;'Teach me, Miss Litchi!' is also the most hilarious thing ever. Seriously, I laughed like crazy. I only wish there were more episodes. D:&lt;br /&gt;&lt;br /&gt;Well, despite all the fun I've been having with BlazBlue. I doubt that it will last very long. That dark cloud of evil is only going to draw closer and closer until it finally consumes me. Maybe it's for the best, huh? &lt;br /&gt;&lt;br /&gt;I need to &lt;span style="font-style:italic;"&gt;plan&lt;/span&gt;...&lt;br /&gt;&lt;br /&gt;Edit: onooooooooooooes, I forgot a visual! Here have this.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/NessGunnarFront.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 36px; height: 47px;" src="http://i28.photobucket.com/albums/c206/Skie182/NessGunnarFront.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-4439632138051494325?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/10/its-time-for-yet-another-boredom-blog.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RU_O91_-cwU/SuUCSmCduGI/AAAAAAAAAVk/N_pizkU5fs4/s72-c/sample-83d0425466905af80c102ed9c6be4f2d.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-2008516064926652388</guid><pubDate>Tue, 20 Oct 2009 15:47:00 +0000</pubDate><atom:updated>2009-10-20T09:53:50.629-07:00</atom:updated><title>My despair. Feel it.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/St3cKK2T_TI/AAAAAAAAAVc/VkigUZnZhUk/s1600-h/6a87a6e6947be95ae9ac0fb13994019c.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 235px; height: 320px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/St3cKK2T_TI/AAAAAAAAAVc/VkigUZnZhUk/s320/6a87a6e6947be95ae9ac0fb13994019c.jpg" alt="" id="BLOGGER_PHOTO_ID_5394709995928681778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wow, I am so bored these days that I'm blogging about it. There's not much else to do. :&lt;&lt;br /&gt;&lt;br /&gt;FFTA2 is getting annoying.  My handy sketchbook has been run out too. At least I went out with a nice group picture for the last page. Too bad I can't scan still.&lt;br /&gt;&lt;br /&gt;So what have you losers been up to these days? Is Tales of The Great Old One finished yet? Did Anaryu fall off Mount Everest? Has Ocean given in to the Foodmonster? Is Sacred Eternal Seraphim Cirno done yet, Nessiah? Has Project DOAD gotten that one star review yet? Has Neok made AAG even more impossible while I wasn't looking? Will I ever stop asking inane questions? Find out next time onnnn, Cloudreach Ball Zeeeeeeee&lt;br /&gt;&lt;br /&gt;*cough*&lt;br /&gt;&lt;br /&gt;Moving along. I read that Ar Tonelico 3 was announced a bunch of days ago. I like the character designs so far. But...but...Why 3D!? D:&lt;br /&gt;&lt;br /&gt;I guess it's sort of inevitable with the industry these days. 2D is very quickly becoming obsolete. Every game review I've seen for 2D games these days has been 'bawww the graphics suck!', which is kind of a downer. I like 2D :&lt;&lt;br /&gt;&lt;br /&gt;First it was Trinity Universe, then it was Atelier Rorona, and now it's Ar Tonelico 3!&lt;br /&gt;&lt;br /&gt;To their credit though, they look great imo, but...but...&lt;span style="font-weight:bold;"&gt;3D! D:&lt;span style="font-style:italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Oh well.&lt;br /&gt;&lt;br /&gt;What else...&lt;br /&gt;&lt;br /&gt;Have some random videos!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Vrze-nKw9zQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Vrze-nKw9zQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KZGhNn6fcfQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KZGhNn6fcfQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;*Skie runs*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-2008516064926652388?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/10/my-despair-feel-it.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RU_O91_-cwU/St3cKK2T_TI/AAAAAAAAAVc/VkigUZnZhUk/s72-c/6a87a6e6947be95ae9ac0fb13994019c.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-2056390105912929764</guid><pubDate>Thu, 15 Oct 2009 18:21:00 +0000</pubDate><atom:updated>2009-10-15T11:53:09.902-07:00</atom:updated><title>So we meet again...and again...and again.</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/Stdof4KOSHI/AAAAAAAAATk/skAiGUTfvYU/s1600-h/b1df1c0183e99b2f171f10433f1bc123.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 301px; height: 320px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/Stdof4KOSHI/AAAAAAAAATk/skAiGUTfvYU/s320/b1df1c0183e99b2f171f10433f1bc123.jpg" alt="" id="BLOGGER_PHOTO_ID_5392893975659956338" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Beware, there is not a single mention of Sacred Earth in here. You have been warned.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I swear, if there is a god of luck in some far off mythology somewhere. I formally present to you this message:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;SCREW YOU!&lt;br /&gt;&lt;br /&gt;SCREW YOU WITH A RAKE!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;*ahem*&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So over the past few weeks I've somehow managed to catch a cold, get over it, catch &lt;span style="font-style: italic;"&gt;another&lt;/span&gt; one, get over that, and then catch &lt;span style="font-weight: bold; font-style: italic;"&gt;yet another one&lt;/span&gt; on top of that. Back to effing back! What the hell? &gt;:V&lt;br /&gt;&lt;br /&gt;Needless to say I am not happy sitting here running through paper like some kind of sniffling, sneezing automaton...&lt;br /&gt;&lt;br /&gt;Heh, an automaton.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;I AM A SNIFFLING AUTOMATON *BZZT*...*SNIFFLE*&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;ANYWAY, moving away from my health issues...&lt;br /&gt;&lt;br /&gt;I've beaten 'Star Ocean: The Last Hope' some days ago. Thank the heavens. I have to say though. The last boss is so cheap and annoying. I mean, I beat him on my first try, but all of his attacks are all designed in such a way that they all piss you off. The ending was nice though. Too bad I didn't get the special endings. Ah well, I'm not playing that again. Moving right along.&lt;br /&gt;&lt;br /&gt;I also picked up 'Final Fantasy Tactics A2' upon beating SO4. I was already playing this but I had put it down some time ago. Getting back on my current playthrough, I'm currently just messing around doing quests and training my party for the big story mission that I lost to the last time I was playing. I hope to finish that soon. As much as I hate to admit it though, this is the best DS SRPG I've played so far. Imagine if Paradise Blue was an SRPG and you have FFTA2, heh.&lt;br /&gt;&lt;br /&gt;What else...Ah right, I'm almost out of sketchbook paper. I've been drawing a lot and I'm actually happy with a good amount of them. Too bad I'm definitely not going to feel like scanning all that crap in once I can. I guess that's not too bad. It's not like every piece has to to leave my sketchbook...right? D:&lt;br /&gt;&lt;br /&gt;Anyway, I leave off with random visuals.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/Stdt5u17-SI/AAAAAAAAATs/7CrHQUHVsy4/s1600-h/SEB2+-+Miscart1"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/Stdt5u17-SI/AAAAAAAAATs/7CrHQUHVsy4/s320/SEB2+-+Miscart1" alt="" id="BLOGGER_PHOTO_ID_5392899917393688866" border="0" /&gt;&lt;/a&gt;Art by &lt;a href="http://keypassions.deviantart.com/"&gt;KeyPassions&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xeuoKJtRPvQ&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/xeuoKJtRPvQ&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-2056390105912929764?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/10/so-we-meet-again.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RU_O91_-cwU/Stdof4KOSHI/AAAAAAAAATk/skAiGUTfvYU/s72-c/b1df1c0183e99b2f171f10433f1bc123.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-1677950277589192800</guid><pubDate>Fri, 09 Oct 2009 13:40:00 +0000</pubDate><atom:updated>2009-10-09T08:07:46.019-07:00</atom:updated><title>Still alive...barely</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/Ss9Ba82WuvI/AAAAAAAAATc/xVcyG4SI7XY/s1600-h/125505771367.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 242px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/Ss9Ba82WuvI/AAAAAAAAATc/xVcyG4SI7XY/s320/125505771367.jpg" alt="" id="BLOGGER_PHOTO_ID_5390599210252286706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's been many centuries since I made a blog entry. It's been really....er, busy for me as of late. So I haven't been working on my projects much...or at all. I've switched modes from RPG Maker to drawing and playing games.&lt;br /&gt;&lt;br /&gt;I've been playing 'Star Ocean: The Last Hope' at the moment. In all honesty, it's a terrible game in many, many aspects, but it's one saving grace is the battle system. If only that battle system was attached to a getter game! Ah well, I'm almost finished with it. Just a little bit more and then I can free myself from it, ...'kay?&lt;br /&gt;&lt;br /&gt;What else. Ah, right. Drawing. I've been doing a lot of drawing in my sketchbook recently. I think I've gotten a lot better in that aspect. But I bet my tablet-fu has regressed. It's been a long while! D:&lt;br /&gt;&lt;br /&gt;It's a shame my scanner won't work on this computer. Otherwise I'd show some of my recent work.&lt;br /&gt;&lt;br /&gt;ALSO!&lt;br /&gt;&lt;br /&gt;It's a little late incoming from me, but &lt;a href="http://projectdoad.blogspot.com/"&gt;Project DOAD&lt;/a&gt; was finished and released in full some time ago. I decided to forgo custom music and just release the game. It pains me to not have what would no doubt have been some excellent music from tyvb, but he had his own problems to deal with. Anyway, it's there on it's blog page.&lt;br /&gt;&lt;br /&gt;I'm also helping out with a cross over game effort called Cross Retro. It's actually really amusing, but it's still in progress. &lt;a href="http://www.youtube.com/user/jimmyly"&gt;Check out the test videos!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And finally, can't end a blog entry without some kind of visual. Let's see now.....&lt;br /&gt;&lt;br /&gt;Aha, Videos!&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t4nKYmkSMZA&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/t4nKYmkSMZA&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/My%20Art/CaithDoll2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 80px; height: 135px;" src="http://i28.photobucket.com/albums/c206/Skie182/My%20Art/CaithDoll2.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;"Caith is not pleased"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;Alright enough dumbassery. Skie signing out! ( ' w ' )/&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-1677950277589192800?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/10/still-alivebarely.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RU_O91_-cwU/Ss9Ba82WuvI/AAAAAAAAATc/xVcyG4SI7XY/s72-c/125505771367.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-8219108723278482145</guid><pubDate>Sat, 19 Sep 2009 21:49:00 +0000</pubDate><atom:updated>2009-09-19T15:40:47.502-07:00</atom:updated><title>Video: Boss Test Final + Menu Musings</title><description>Annnd we have a video with all characters in and such.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e1b98dc1fd2ca20a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DqAAAAEbqiT-pXmimn7VDny7-dKo_eRvJkVY8DcJ7Dfmee2hiU_kfe9SJiCRP95b8IxUv4KhbhdB7T_h8C2FdoWlbhr1-lJOY5iS7h630tdHkqqg7JAhA1WS_6og4nj1ZqzOFcUUT5e-GZ31XwWWZHi3utxa6WAh27C6wX_mROO7rCaqvr-zXjI3J1X5kDywmBKRbxv37pSa7-R5X2iNnq_u8lgTADLhEtyiajQMn1ZDGB37G%26sigh%3DvOqPKqnmx2AOWk_Q0a3fgkeiMQQ%26begin%3D0%26len%3D86400000%26docid%3D0&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3De1b98dc1fd2ca20a%26offsetms%3D5000%26itag%3Dw320%26sigh%3Dmny_1g0O0FBeD2Xy7LzRczW0On8&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;embed width="320" height="266" src="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DqAAAAEbqiT-pXmimn7VDny7-dKo_eRvJkVY8DcJ7Dfmee2hiU_kfe9SJiCRP95b8IxUv4KhbhdB7T_h8C2FdoWlbhr1-lJOY5iS7h630tdHkqqg7JAhA1WS_6og4nj1ZqzOFcUUT5e-GZ31XwWWZHi3utxa6WAh27C6wX_mROO7rCaqvr-zXjI3J1X5kDywmBKRbxv37pSa7-R5X2iNnq_u8lgTADLhEtyiajQMn1ZDGB37G%26sigh%3DvOqPKqnmx2AOWk_Q0a3fgkeiMQQ%26begin%3D0%26len%3D86400000%26docid%3D0&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3De1b98dc1fd2ca20a%26offsetms%3D5000%26itag%3Dw320%26sigh%3Dmny_1g0O0FBeD2Xy7LzRczW0On8&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Let's see now. All characters are playable, most of the spells have been given custom spell effects, barring Earth Rage, all systems are demonstrated.&lt;br /&gt;&lt;br /&gt;I already explained Kell's strategy. Flann's Strategy is to attack with debilitating fire spells and then support Kell with a Fire Barrier spell to make up for her weakness. However, Kell does not do the same for Flann, so you can easily strike at her weakness and take her down first. Kell, however is more dangerous since she has an AOE ice spell on top of three other ice spells, giving her three chances to reduce your Ice resist to nothing and deal ridiculous damage, as you can see in the video.&lt;br /&gt;&lt;br /&gt;------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Anyway, in other news, I was brainstorming ideas for how to avoid having to make a custom menu. I do believe I've found it. Delegate all the character growth systems to town locations and savepoints or what have you. This would reduce the need for a tricked out base menu to about say....0%? I am however going avoid the default menu still. I'm probably just going to provide a simple objective/quest reminder menu to replace an involved main menu.&lt;br /&gt;&lt;br /&gt;Also that poll totally is not going to decide who the main character is. That's already done. It's more of a 'who do you like more?' thing. I wouldn't delegate major story decisions to a poll.&lt;br /&gt;&lt;br /&gt;Speaking of story, I've already outlined the the basic game flow for SEBR. I'll share it with you. It'll at least show that I'm doing something other than battle stuff.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;--- Game Flow Design ---&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Follows the pace of the old SEL. Take missions, explore and do other stuff. Once you finish the general missions, the story mission will open up. This constitutes a single chapter.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;So, game flow is...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chapter Begin Scene --&gt; Free Missions and Exploration(5) --&gt; Story Mission --&gt; Chapter End Scene&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;--- Mission Board Design ---&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The game takes up a mission based system. You go to the Mission Board, choose requests and fulfill them. Once you've done enough, then the story mission will open up. Finish this mission and the chapter will end.&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;But you can still explore and finish the other missions before doing the story mission.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- Mission Types and Difficulties --&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Hunt: Take out a specific monster. Usually a strong monster. but can sometimes be a group hunt.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gather: Gather items for the client. Amount and type vary&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Volunteer: Minigame type missions where you must assist the client in whatever they do.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;- Difficulties -&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Easy: You will have little trouble completing this mission.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Normal: There may be some challenge involved in this mission.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Hard: There are many challenges involved with this mission.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Expert: The challenge level is through the roof. Fulfill at your own risk.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;- Rewards -&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;There are no items in SEBR, so Rewards are going to have to be SP and Ether Shards. With this in mind. I should balance it so that Missions are the best source of SP and Ether Shards.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;That's all from me. Have some randomness to leave off.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds%20II/Wish04work.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 247px; height: 238px;" src="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds%20II/Wish04work.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-8219108723278482145?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/09/video-boss-test-final-menu-musings.html</link><author>noreply@blogger.com (Skie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-3913690499049665023</guid><pubDate>Sat, 12 Sep 2009 18:22:00 +0000</pubDate><atom:updated>2009-09-12T11:30:46.590-07:00</atom:updated><title>Downloads have been removed</title><description>All downloads on the blog have been removed in anticipation of the remake. If you have the game, don't give it out please. It's not like I can stop it, but it would be nice. I'll be purging the game from other sites as well.&lt;br /&gt;&lt;br /&gt;Well, I guess I can show you this to leave off. It's what I'm working on right now. Patchoulli's new battle sprites.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB-Patchidle2.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 61px; height: 60px;" src="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB-Patchidle2.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB-Patchshotsprites.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 517px; height: 127px;" src="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB-Patchshotsprites.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Also, have an updated Kell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB-KellTestBoss.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 49px; height: 54px;" src="http://i28.photobucket.com/albums/c206/Skie182/Sacred%20Earth%20Bonds/SEB-KellTestBoss.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Laaaaaaaater.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-3913690499049665023?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/09/downloads-have-been-removed.html</link><author>noreply@blogger.com (Skie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-2842530723811048957</guid><pubDate>Mon, 07 Sep 2009 07:16:00 +0000</pubDate><atom:updated>2009-09-07T00:45:23.550-07:00</atom:updated><title>I come bearing goods</title><description>So I've been doing some work. For today, we have some screenshots, a video, and some art.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RU_O91_-cwU/SqSz9C5tehI/AAAAAAAAAS0/Fm2jw14Q_dc/s1600-h/SEB-4.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_RU_O91_-cwU/SqSz9C5tehI/AAAAAAAAAS0/Fm2jw14Q_dc/s320/SEB-4.png" alt="" id="BLOGGER_PHOTO_ID_5378621716319533586" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RU_O91_-cwU/SqSz9VUQGOI/AAAAAAAAAS8/09jYRONw9to/s1600-h/SEB-5.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_RU_O91_-cwU/SqSz9VUQGOI/AAAAAAAAAS8/09jYRONw9to/s320/SEB-5.png" alt="" id="BLOGGER_PHOTO_ID_5378621721262692578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;And here's your video.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e17b9eb61bdfd579" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DqAAAAEbqiT-pXmimn7VDny7-dKrmT6a5QU_EAAlFt9-NUMqSGNhJLvKBigaWHPScYDoS2mGlaZna401u-bEgmT3YS-i-SRCcgLGkUMgkQMKO5AwVQrXD0dp02iZWACz7bUgsCIDix_PU7svP4rzxVlSwXr1AtfArV9NbrNKU5WwvGSxQTdgQbdmz_3w9hm7FN7ZX2xH0wGaQaI1Y4vR0S0jrTQwTFrtG19rH1L0cRlcRznp6%26sigh%3DSXqpHn9GB3O-UmyOLs9X3tG6_tk%26begin%3D0%26len%3D86400000%26docid%3D0&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3De17b9eb61bdfd579%26offsetms%3D5000%26itag%3Dw320%26sigh%3DwBl8XTM9t3nsSq6J7u9ushyQh0s&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;embed width="320" height="266" src="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DqAAAAEbqiT-pXmimn7VDny7-dKrmT6a5QU_EAAlFt9-NUMqSGNhJLvKBigaWHPScYDoS2mGlaZna401u-bEgmT3YS-i-SRCcgLGkUMgkQMKO5AwVQrXD0dp02iZWACz7bUgsCIDix_PU7svP4rzxVlSwXr1AtfArV9NbrNKU5WwvGSxQTdgQbdmz_3w9hm7FN7ZX2xH0wGaQaI1Y4vR0S0jrTQwTFrtG19rH1L0cRlcRznp6%26sigh%3DSXqpHn9GB3O-UmyOLs9X3tG6_tk%26begin%3D0%26len%3D86400000%26docid%3D0&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3De17b9eb61bdfd579%26offsetms%3D5000%26itag%3Dw320%26sigh%3DwBl8XTM9t3nsSq6J7u9ushyQh0s&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This is a test boss battle with the new battle system for Sacred Earth: Bonds REMAKE. I'm also using this to create a first time basic non-random boss strategy.&lt;br /&gt;&lt;br /&gt;This boss has a set routine to lower your ice resistance with two ice spells, and then strike with a big ice spell for maximum damage, and finally heal afterwards. So you have to counter her ice spells with ice protection in between taking your own actions while finally still dealing enough damage to counteract her healing. If you slip up even once, you probably WILL die. Luckily I didn't in this video, but I lost once.&lt;br /&gt;&lt;br /&gt;The key is to either strike at her weakness, which is fire, or whittle away at her Barrier and deal maximum damage.&lt;br /&gt;&lt;br /&gt;As you can see, this is much more strategic than SEB1, off the bat. I'm hoping to keep stuff like this going and expand on this as I go.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;And finally, some art.&lt;br /&gt;&lt;br /&gt;Meet &lt;span style="font-weight: bold;"&gt;Fae Lin&lt;/span&gt;. She's a fairy of undetermined age. Isn't she cute? Well you'd better get used to her. Because she's your save point. Oh and I forgot to tell you, She's got the rudest mouth ever. Good luck~&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/SqSz93mh0II/AAAAAAAAATE/GDCXKtNCwZI/s1600-h/SEB+-+savefaiy.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 227px; height: 320px;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/SqSz93mh0II/AAAAAAAAATE/GDCXKtNCwZI/s320/SEB+-+savefaiy.png" alt="" id="BLOGGER_PHOTO_ID_5378621730466156674" border="0" /&gt;&lt;/a&gt;Art by &lt;a href="http://divisionheaven.blogspot.com/"&gt;Nessiah&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-2842530723811048957?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><enclosure type='video/mp4' url='http://www.blogger.com/video-play.mp4?contentId=e17b9eb61bdfd579&amp;type=video%2Fmp4' length='0'/><link>http://sacredearthbonds.blogspot.com/2009/09/i-come-bearing-goods.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RU_O91_-cwU/SqSz9C5tehI/AAAAAAAAAS0/Fm2jw14Q_dc/s72-c/SEB-4.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-7732564877548493085</guid><pubDate>Mon, 31 Aug 2009 16:50:00 +0000</pubDate><atom:updated>2009-08-31T10:31:07.866-07:00</atom:updated><title>Battle System Outline V2</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/Spv_ry104VI/AAAAAAAAASk/6o4GsxK8MdQ/s1600-h/MLG90.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/Spv_ry104VI/AAAAAAAAASk/6o4GsxK8MdQ/s320/MLG90.png" alt="" id="BLOGGER_PHOTO_ID_5376171708043813202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;This system is fairly different from the original, though the basic fundamentals of the system are the same. However the useless bits have been cut out and some new things have been put in.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Elimination of Items&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Consumable items have been completely done away with, like in SEB2. This removes one unnecessary aspect of combat I feel. Plus items would break the system from a balance standpoint I think.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Auto EP Regeneration&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Ether Points, which is the foundation of the entire system is regenerated each passing turn by 2 points. Every 4 turns, the party also gains back an extra 4 EP on top of the 2 gained each turn. This is in to help speed up the system and minimize luls in combat for things like items.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Strike Chain System&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Taken from SEB2, when attacking, hold decision to extend your attack. Each stage of the attack costs 6 EP with 5 total stages for a maximum cost of 30 EP. Each character's Strike Chains differ from one another in terms of stats used for damage, algorithms, and hits.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Outburst Skill System&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;The same system as in the original. Each time a character attacks, they gain a little bar at the bottom of their battle interface. Attack 3 times to make that character's array of special attacks available. The new addition to this system is the inclusion of spell usage increasing OB count as well. This decision was made since people complained about how in the original, you had to go through risky normal attacks that could miss to get to the OBs. Now you will make them available no matter what. As with SEB2, using OBs increases SW count.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Exceed Limit System&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;A system from SEB2. Hold decision during an OB in order to extend it into a character's EX Limit. EX Limits are one step below Sacred Will in power, and thus, they cost less to use as well. EX Limits take 2 SW Blocks.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Sacred Will System&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Formerly known as Finish Burst. Sacred Will are character's ultimate special moves. They are available to use once you have 5 SW Blocks. You gain SW blocks by attacking and using spells, however the gain is minimal, to maximize your SW gain, you must use OBs. Once you have 5 blocks, you can hold decision during that character's final OB skill to use their SW. So right off the bat SWs are not available.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Crisis Recover&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;By holding cancel during a Strike Chain, OB, or enemy SW, you can expend 1 SW Block to boost a character's LF and EP a bit. If you feel that healing spell is going to be too late, then you can hold cancel to heal that character and probably save their life. This also serves to help defend against enemy SWs which was a major complaint against the game.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Barrier LF System&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;An enemy only system. Enemies have a second life value called Barrier. As long as enemies still have Barrier, then your melee attacks will do half damage. The goal is to reduce enemy Barrier in order to deal full damage. Different enemies have differing amounts of Barrier, however they all recieve the same damage. 1 hit from an attack = 1 point of damage to Barrier. So a 5 hit attack will reduce Barrier by 5 points. Barrier can be checked with the Analyze Command that all characters have.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Focus Guard System&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;All characters have the focus command. Using this command restores that character's LF by 1/10 and restores 5 EP on top of the EP gained back by passing turns. Focus also greatly reduces damage from everything except enemy SWs. If you're really low on EP, then it might be a good idea to focus once or twice. You'll be back up to speed in no time.&lt;br /&gt;-----------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;...And this is what I have in mind. Any complaints, comments, death threats regarding this, feel free to voice them.&lt;br /&gt;&lt;br /&gt;I'm mostly done. Focus, analyze, OBs, exceed limit, barrier guard, strike chain, and EP regeneration are in place anyway. This is a lot easier now that I only have a cast of 4 playable characters to deal with, heh.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-7732564877548493085?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/08/battle-system-outline-v2.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RU_O91_-cwU/Spv_ry104VI/AAAAAAAAASk/6o4GsxK8MdQ/s72-c/MLG90.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-2981781758077354242</guid><pubDate>Sun, 30 Aug 2009 21:28:00 +0000</pubDate><atom:updated>2009-08-31T09:30:28.529-07:00</atom:updated><title>I guess this section is back in action again</title><description>Since I'm fixing and redoing many parts of this game. I guess I should keep my progress here rather than make yet another page.&lt;br /&gt;&lt;br /&gt;Well after a long break due to lack of general will to work and a gaming binge, I finally came back to my work and found that I no longer felt incredible laziness while looking at my incomplete work. So it's back to the grind for me!&lt;br /&gt;&lt;br /&gt;So what have I done so far?&lt;br /&gt;&lt;br /&gt;I re-outlined the story. The overall story is mostly the same, but the execution in the beginning is far far different, and from there, many things will deviate from the original. What does this mean for you? You'll have to see, hoho~. A big factor that contributes to this is the inclusion of Patchoulli and Priel from the getgo. So the story is definitely going to be altered to accomodate for them. I'm actually looking forward to having them in from the start to interact will all the characters they missed out on. Basically, those two got screwed really bad in the first version. They were hastily shoehorned in. Now they're getting their chance. I'm also redoing other story details that I felt weren't all that great.&lt;br /&gt;&lt;br /&gt;Graphics-wise, I created Veili and Gunnar's all new sprite sheets for battle, and I'm working on Priel now. For some reason, I've been dying to make Priel's new sprites. So this will be fun. I also made a new battle interface design. It's much better looking than both SEB and SEB2's I feel. This new look easily displays OB and FB without getting in the way of the art. So that's a win for me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SprzJdWg70I/AAAAAAAAASU/U8-ggRtfNmw/s1600-h/SEB+-+Newinterface.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 45px; height: 50px;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SprzJdWg70I/AAAAAAAAASU/U8-ggRtfNmw/s320/SEB+-+Newinterface.png" alt="" id="BLOGGER_PHOTO_ID_5375876449043541826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;On the technical side of things, the battle system has been altered and more unified. So hopefully it will play out a lot better than previously. I've taken some inspiration from SEB2, but not so much to make them clones of each other. I'll post a battle system outline entry separately for what I have done and what's to come.&lt;br /&gt;&lt;br /&gt;Anyway, have some art to leave off. It also shows Patch and Priel's new designs. No screenshots and such yet. I'm saving that for later.&lt;br /&gt;&lt;br /&gt;P.S. We have a new poll up. As usual, the winner is what I'll go with.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SprxQk5KtoI/AAAAAAAAASM/bgmQA6QjdOA/s1600-h/SEB+-+etcart1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 279px; height: 320px;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SprxQk5KtoI/AAAAAAAAASM/bgmQA6QjdOA/s320/SEB+-+etcart1.png" alt="" id="BLOGGER_PHOTO_ID_5375874372303763074" border="0" /&gt;&lt;/a&gt;Art by &lt;a href="http://www.blogger.com/Nuechan.deviantart.com"&gt;Nuechan&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-2981781758077354242?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/08/i-guess-this-section-is-back-in-action.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RU_O91_-cwU/SprzJdWg70I/AAAAAAAAASU/U8-ggRtfNmw/s72-c/SEB+-+Newinterface.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-7741042109726539495</guid><pubDate>Sat, 23 May 2009 18:53:00 +0000</pubDate><atom:updated>2009-05-23T11:55:32.324-07:00</atom:updated><title>A Reflection</title><description>Holy shit! It's an entry!&lt;br /&gt;&lt;br /&gt;Seriously, this is just a reflection I had posted elsewhere. I figure it would make for a good read, so I'll make it an entry.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;     It's been a while since this was finished now. I look back on it now and I can't help but shake my head at all the mistakes I made. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     First and foremost was...the writing. People have said that the dialogue was terrible and the characters were too samey. While I don't agree about the characters, I can see the point about the dialogue. This has been plaguing me for years now. I try to write my best, but it never turns out to be good enough. However with each attempt, I learn what NOT to do. Of course, that doesn't really tell me what I should do. It's kind of like process of elimination, heh. It's strange though. No one said much about Angelic Awakening's writing, so I must have done something right there. Maybe it was a fluke, haha. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     Secondly, the menu was pretty badly designed, though it served it's function well enough. The worst thing about it was that it was map based. The numbers in the main menu were also out of control and I could never pinpoint the issue. Luckily I've improved my abilities since then. So map based menus are a thing of the past now. Here's hoping I'll do better. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     Third was the battle system. I felt that I managed to create something fun enough, but there were many balancing issues, especially with spells and items. Spells could wipe out your party in an instant. On the flipside, items may have been TOO useful. As Nessiah demonstrated. Farming for zelum was easy enough with Gems of weakness. On top of that Outburst Crystals and Burst Gems ensured that you would always have special attacks ready in record time. I suppose in a way, this kind of balances out the cheapness of enemies, but I don't like it. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     Lastly was field movement. The way I handled this was to just delegate field stuff to four tools. Nearly all the field challenges involved these tools. But the method for handling them was pretty clunky. GZ from GW mentioned that it was annoying to have to press a key to switch your current tool, and in retrospect, I agree with him. The system was only an annoying aesthetic. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     I was actually going to create a big patch for the game that would've had a new menu, a load of edits and fixes and a new skill learning system. But in the end, I grew tired of dealing with the game and decided to focus my improvement efforts on SEB2. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     Despite it's problems though, I think I managed to find that some people enjoyed SEB1 for what it was, merely an rpg condensed into a single location. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     The other day Neok mentioned that games like Summon Night: Twin Age and Luminous Arc reminded him of the style of my games. It was actually a surprise to me. Is this a good thing or a bad thing? No matter though. That's just my style. Some people enjoy it so it's not like it's an astronomical failure. Not to mention I enjoy working this way. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     Getting back to my main points. I plan to try and address SEB1's major faults in SEB2. Especially in the areas of battle and field movement. Writing is not my strong suit, but it's not in me to delegate that kind of thing to someone else, so I'll just do my best to characterize better and avoid dialogue pitfalls. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;     All in all, SEB1 was a good learning experience and I hope to do better with the sequel.         &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-7741042109726539495?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2009/05/reflection.html</link><author>noreply@blogger.com (Skie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-2173793738885350395</guid><pubDate>Fri, 05 Dec 2008 05:45:00 +0000</pubDate><atom:updated>2008-12-04T21:51:51.067-08:00</atom:updated><title>Sacred Earth: Bonds Closed</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/STjBAiCMfmI/AAAAAAAAAG4/SY9W1mpwVfI/s1600-h/Thing.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/STjBAiCMfmI/AAAAAAAAAG4/SY9W1mpwVfI/s320/Thing.png" alt="" id="BLOGGER_PHOTO_ID_5276179178344709730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's been a long haul, but as of now, Sacred Earth: Bonds is finally closed. Version 2 will not be completed unfortunately. Development has begun on Sacred Earth: Bonds II. All feedback gotten from Sacred Earth: Bonds will be applied to the sequel.&lt;br /&gt;&lt;br /&gt;I thank everyone who played or was a help in the development process in some way, thank you again.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sacredearthbonds2.blogspot.com/"&gt;Sacred Earth: Bonds 2 Blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And with that, this blog is officially closed for progress.&lt;br /&gt;&lt;br /&gt;See ya.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-2173793738885350395?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/12/sacred-earth-bonds-closed.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RU_O91_-cwU/STjBAiCMfmI/AAAAAAAAAG4/SY9W1mpwVfI/s72-c/Thing.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-5660131209029570638</guid><pubDate>Wed, 15 Oct 2008 21:01:00 +0000</pubDate><atom:updated>2008-12-05T02:19:33.325-08:00</atom:updated><title>Update: SEB Version 2</title><description>Although I'd like to be finished with this game, I still have work to do. Well I followed up on the first wave of feedback and I'm working on a new menu, a new skill system, and adding new scenes for tutorials and other stuff. And then I need to get all the voices into the scenes and contact the stragglers.&lt;br /&gt;&lt;br /&gt;Here are some screenshots to leave off&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SPZcm1liV9I/AAAAAAAAAEM/AlA7IrqxKAo/s1600-h/MLG85.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SPZcm1liV9I/AAAAAAAAAEM/AlA7IrqxKAo/s320/MLG85.png" alt="" id="BLOGGER_PHOTO_ID_5257491437290936274" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SPZfNGCED7I/AAAAAAAAAEk/EQKylqznqjM/s1600-h/MLG89.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SPZfNGCED7I/AAAAAAAAAEk/EQKylqznqjM/s320/MLG89.png" alt="" id="BLOGGER_PHOTO_ID_5257494293563838386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SPZcvRUU3II/AAAAAAAAAEU/Yi18LPb7JmQ/s1600-h/MLG87.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SPZcvRUU3II/AAAAAAAAAEU/Yi18LPb7JmQ/s320/MLG87.png" alt="" id="BLOGGER_PHOTO_ID_5257491582173895810" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RU_O91_-cwU/SPZdDnYT5QI/AAAAAAAAAEc/sFIaOKZRZY0/s1600-h/MLG88.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_RU_O91_-cwU/SPZdDnYT5QI/AAAAAAAAAEc/sFIaOKZRZY0/s320/MLG88.png" alt="" id="BLOGGER_PHOTO_ID_5257491931693573378" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-5660131209029570638?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/10/update-seb-version-2.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_RU_O91_-cwU/SPZcm1liV9I/AAAAAAAAAEM/AlA7IrqxKAo/s72-c/MLG85.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-8541349686549615810</guid><pubDate>Mon, 22 Sep 2008 04:36:00 +0000</pubDate><atom:updated>2009-09-12T11:22:20.692-07:00</atom:updated><title>Downloads Removed</title><description>Downloads have been removed in anticipation of the remake.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-8541349686549615810?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/09/downloads.html</link><author>noreply@blogger.com (Skie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-57208613426903065</guid><pubDate>Sun, 21 Sep 2008 23:04:00 +0000</pubDate><atom:updated>2008-09-21T16:11:42.459-07:00</atom:updated><title>Release Notes 1</title><description>The release tomorrow will have three downloads according to difficulty. &lt;span style="font-weight: bold;"&gt;Easy Mode&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Normal Mode&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;Unknown Mode&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Easy Mode&lt;/span&gt;'s enemies have pathetic stats and your SP gain is doubled, allowing you to grow your characters faster and breeze by enemies with little effort.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Normal Mode&lt;/span&gt;'s enemies have the standard settings that I started with, SP gain is also normal. Nothing special about it. Some may find it a little hard though.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Unknown Mode&lt;/span&gt;'s enemies have a large boost to all stats, but HP. SP gain is the same as normal mode, but to make up for it, the player starts out with more items and SP.&lt;br /&gt;&lt;br /&gt;I did this to avoid difficulty complaints I got from testing really. Download easy mode if you're not really into difficult stuff. At least it won't stop you from seeing the story play out then. Otherwise, normal mode should do fine for anyone with half a brain and some strategic thinking. Unknown mode is just there for masochists.&lt;br /&gt;&lt;br /&gt;I'll rerelease a fully voiced version after my VAs get their collective acts together.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-57208613426903065?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/09/release-notes-1.html</link><author>noreply@blogger.com (Skie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-5324967452370102931</guid><pubDate>Sat, 20 Sep 2008 16:54:00 +0000</pubDate><atom:updated>2008-09-20T10:08:01.766-07:00</atom:updated><title>Profile: Zuleika Miria</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SNUt4TDElcI/AAAAAAAAAEE/29dqs904tiE/s1600-h/MLG+-+Zuleikaframe.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SNUt4TDElcI/AAAAAAAAAEE/29dqs904tiE/s320/MLG+-+Zuleikaframe.png" alt="" id="BLOGGER_PHOTO_ID_5248151385979262402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Race:&lt;/span&gt; White Wolf Beast&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Age:&lt;/span&gt; 21&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gender:&lt;/span&gt; Female&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abilities:&lt;/span&gt; Heightened senses, Ridiculous strength&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weapon:&lt;/span&gt; Flashing Wind(Nodachi, an asian type sword with a very long blade)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Likes:&lt;/span&gt; Messing with Melodia, Things that don't require too much effort, Cooking&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dislikes:&lt;/span&gt; Bothersome people and things, Getting wet, Seafood&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Personality:&lt;/span&gt; Zuleika is a rather mild individual, she's not crazy like Melodia and isn't quiet like Talin.  She prefers to stand back and observe the situation before striking. She was raised in an Eltian village and trained by a woman named Naru Suzuharu in the way of Eltian swordplay, so she is a bit of an oddity among the Beasts due to her Eltian upbringing. With her monsterous strength and heightened senses, she can sense when an opponent is coming and can strike back with more than twice the force. Truly a force to be reckoned with.&lt;br /&gt;&lt;br /&gt;Zuleika is a terrible, terrible cook. She's capable of making things like rice and basic curry, maybe even doing it well, but anything beyond that will somehow be turned into a mutated toxic mess capable of killing thousands with a single taste, so says Melodia and Talin...and Alzilory.&lt;br /&gt;&lt;br /&gt;Zuleika also has a younger sister by the name of Kell Miria. She's the reason Zuleika travels around working in a mercenary-like fashion. To make enough money to send her sister to school. She did manage to make enough already though, so it's a mystery why she still hangs out with the group.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-5324967452370102931?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/09/profile-zuleika-miria.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RU_O91_-cwU/SNUt4TDElcI/AAAAAAAAAEE/29dqs904tiE/s72-c/MLG+-+Zuleikaframe.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-3629268373684698034</guid><pubDate>Fri, 19 Sep 2008 22:35:00 +0000</pubDate><atom:updated>2008-09-19T15:44:53.384-07:00</atom:updated><title>Profile: Luxuria Albion</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_RU_O91_-cwU/SNQq86BD4DI/AAAAAAAAAD8/rKOIAEksbKA/s1600-h/MLG+-+Luxuriaframe.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_RU_O91_-cwU/SNQq86BD4DI/AAAAAAAAAD8/rKOIAEksbKA/s320/MLG+-+Luxuriaframe.png" alt="" id="BLOGGER_PHOTO_ID_5247866691647692850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Race:&lt;/span&gt; Human&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Age:&lt;/span&gt; 18&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Gender:&lt;/span&gt; Female&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Abilities:&lt;/span&gt; Manipulation of Water, Knowledge of human weak points&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weapon:&lt;/span&gt; Dawn &amp;amp; Dusk(Dual Ether Guns)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Likes:&lt;/span&gt; Taking care of the group, developing new technology, mothering Melodia(much to her annoyance)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Dislikes:&lt;/span&gt; Nothing in particular~&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Personality:&lt;/span&gt; Luxuria is a young woman traveling with Alzilory for reasons unknown. She's very knowledgeable about the human body, Human or Humanoid, and knows how to exploit the natural weaknesses in them.&lt;br /&gt;&lt;br /&gt;She has a charming demeanor and no one that knows her can really stay angry at her for long. She uses two Ether guns in battle along with Water Ether arts.  Using water to distract or heal and her guns to exploit weaknesses from afar. Luxuria has an older brother by the name of Eldis Ablion, and a younger sister by the name of Rhia Albion. Strangely enough, they're all separated and off on their own paths, never really meeting one another.&lt;br /&gt;&lt;br /&gt;It's also worth noting that Luxuria's family invented guns and then went on to invent ether guns. Which would explain her skill with them. Guns as weapons are still relatively new to the world and haven't caught on yet though. The Albion family is also the group that's leading the technological revolution of the new world. The family and their business are constantly researching new technology and practical uses for them in their attempt to bring about their vision of "The New Age" for mankind.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-3629268373684698034?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/09/profile-luxuria-albion.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_RU_O91_-cwU/SNQq86BD4DI/AAAAAAAAAD8/rKOIAEksbKA/s72-c/MLG+-+Luxuriaframe.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-8694558083113207624</guid><pubDate>Tue, 02 Sep 2008 21:14:00 +0000</pubDate><atom:updated>2008-09-02T14:21:42.011-07:00</atom:updated><title>Profile: Maron</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_RU_O91_-cwU/SL2uR2A8p0I/AAAAAAAAAD0/q1EB9HAVdoA/s1600-h/MLG+-+MaronFrame.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_RU_O91_-cwU/SL2uR2A8p0I/AAAAAAAAAD0/q1EB9HAVdoA/s320/MLG+-+MaronFrame.png" alt="" id="BLOGGER_PHOTO_ID_5241537162909624130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Race:&lt;/span&gt; Wind Wolf Beast&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Age:&lt;/span&gt; 14&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gender:&lt;/span&gt; "What's a gender? Is it something to eat?"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Weapon:&lt;/span&gt; Claws&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abilities:&lt;/span&gt; Wind Manipulation, Beast Strength, Anything else is unknown&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Likes:&lt;/span&gt; Selling things, finding treasures, being around friends&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dislikes:&lt;/span&gt; Being hurt, mean people.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Personality:&lt;/span&gt; Maron's an innocent kid pure and simple. Veili and Gunnar come upon Maron in the tower early on and they get off to a pretty bad start. Maron's a mystery who apparently has no family and doesn't even know how to do simple things. Maron also sells things to passing travellers as a hobby, even though s/he/it doesn't need or know how to use money for him/her/itself. Maron is constantly asking questions, so those without much patience may end up not liking Maron much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-8694558083113207624?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/09/profile-maron.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_RU_O91_-cwU/SL2uR2A8p0I/AAAAAAAAAD0/q1EB9HAVdoA/s72-c/MLG+-+MaronFrame.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-3585041440571556774</guid><pubDate>Mon, 11 Aug 2008 22:24:00 +0000</pubDate><atom:updated>2008-08-11T15:25:03.454-07:00</atom:updated><title>Trailer</title><description>I made a trailer to showcase the game features and introduce the voice cast. It's my first time doing something this big, so forgive my silly mistakes.&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/watch?v=sktPntINw8M&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-3585041440571556774?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/08/trailer.html</link><author>noreply@blogger.com (Skie)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-4153568653961614759</guid><pubDate>Sun, 03 Aug 2008 16:06:00 +0000</pubDate><atom:updated>2008-08-09T23:12:57.837-07:00</atom:updated><title>Finished~</title><description>The game is finally finished. It's in beta testing and voicing phase right now. There were a lot of bugs that were found. I'm surprised how many of them got by me. Ah well, no matter.&lt;br /&gt;&lt;br /&gt;You can check here for a verdict so far: &lt;a href="http://sacredmoonlog.blogspot.com/"&gt;Sacred Moon Blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_RU_O91_-cwU/SJXYC9Zy9-I/AAAAAAAAADM/Km9JYN5idYE/s1600-h/MLG74.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_RU_O91_-cwU/SJXYC9Zy9-I/AAAAAAAAADM/Km9JYN5idYE/s320/MLG74.png" alt="" id="BLOGGER_PHOTO_ID_5230324087614797794" border="0" /&gt;&lt;/a&gt;(Click to enlarge)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I also scrapped the colored knights puzzle on floor 18. it was too buggy and boring. So I opted for something simpler.&lt;br /&gt;&lt;br /&gt;I guess that's it. I'll continue character additions and stuff some other time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-4153568653961614759?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/08/finished.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_RU_O91_-cwU/SJXYC9Zy9-I/AAAAAAAAADM/Km9JYN5idYE/s72-c/MLG74.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-762276422750763539</guid><pubDate>Mon, 14 Jul 2008 23:55:00 +0000</pubDate><atom:updated>2008-07-14T17:37:06.005-07:00</atom:updated><title>Profile: Alzilory Silvern</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_RU_O91_-cwU/SHvxDADR9iI/AAAAAAAAADE/2FPUQiLCoq4/s1600-h/MLG+-+AlziloryFrame.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_RU_O91_-cwU/SHvxDADR9iI/AAAAAAAAADE/2FPUQiLCoq4/s320/MLG+-+AlziloryFrame.png" alt="" id="BLOGGER_PHOTO_ID_5223033226721883682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Race:&lt;/span&gt; Human&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Age:&lt;/span&gt; 27&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Gender:&lt;/span&gt; Male&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weapon:&lt;/span&gt; None, he uses pure ether blasts unarmed&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Abilities:&lt;/span&gt; Extreme manipulation of multiple elements&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Likes:&lt;/span&gt; EtherTech Research, Traveling, Practicing Ether Arts&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Dislikes:&lt;/span&gt; When Melodia, Zuleika, and Talin get out of hand, The Gods and their religions. The corrupt kingdoms and their political struggles.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Personality:&lt;/span&gt; Alzilory has a rather pessimistic outlook on most things and tends to get a bit depressing when he goes on about this 'mission' of his. Many who meet him tend to write him off as evil and suspicious at first glance, and with his demeanor, one would be hard pressed to disagree, but maybe they're judging him a bit too early. He has a dark sense of humor as well, which tends to get mixed reactions from people. alzilory is rather proficient in the field of EtherTech research and application. Given the right materials he can build anything ranging from boosted weapons running on Ether Energy to Mechanized Sentries with limited intelligence.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-762276422750763539?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/07/profile-alzilory-silvern.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_RU_O91_-cwU/SHvxDADR9iI/AAAAAAAAADE/2FPUQiLCoq4/s72-c/MLG+-+AlziloryFrame.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15927568273859650.post-408783577848543296</guid><pubDate>Sun, 13 Jul 2008 07:05:00 +0000</pubDate><atom:updated>2008-07-13T00:28:33.297-07:00</atom:updated><title>Profile: Patchoulli Aylin</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_RU_O91_-cwU/SHmqjxad0rI/AAAAAAAAAC0/PGzOH2VBmFM/s1600-h/MLG+-+PatchFrame.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_RU_O91_-cwU/SHmqjxad0rI/AAAAAAAAAC0/PGzOH2VBmFM/s320/MLG+-+PatchFrame.png" alt="" id="BLOGGER_PHOTO_ID_5222392774449287858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Race:&lt;/span&gt; Half Dragon/Eltian&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Age:&lt;/span&gt; 15&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Gender:&lt;/span&gt; Female&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Abilities:&lt;/span&gt; Power to control multiple elements, Exceptional Ether Abilities. Dragon Transformation&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Likes:&lt;/span&gt; Cooking, Practicing Alchemy, Gunnar&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Dislikes:&lt;/span&gt; Melding, Priel's teasing, Laziness, Her parents for basically getting rid of them by sending them to Valdis Academy&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Weapon:&lt;/span&gt; Ether Device(Drill Knuckle with gun technology intergrated)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Backstory:&lt;/span&gt; Patchoulli, or Patch as some people like to call her is the youngest daughter of Cyllya, a woman who is rumored to be a powerful dragon. She and her sister Priel live not too far away from Veili and Gunnar, so they're friends. Her parents want her sister and her to have a greater education, so they plan to send the both of them halfway across the world to Valdis Academy for Achemy and Melding. Faaar away from home, poor Patch. Patchoulli is a rather sensitive individual, who freaks out at the smallest things, nothing like her sister. She's good friends with Veili and Gunnar, but relates to Gunnar a bit more. So much that Priel teases her about having a crush on him. There are also times Patchoulli can act out of line and do impulsive things if something is really important to her. She's been hanging out with Veili too much, says Priel. Patchoulli's weapon, the Ether Device was once a Drill Knuckle forged by Veili and Gunnar's dad. Priel and Patchoulli then took it along with an Albion Issue Firearm and intergrated the technology inside the drill through alchemy and melding, resulting in the weapon Patchoulli now has. It's a perfect weapon for fighting up close or attacking from afar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15927568273859650-408783577848543296?l=sacredearthbonds.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://sacredearthbonds.blogspot.com/2008/07/profile-patchoulli-aylin.html</link><author>noreply@blogger.com (Skie)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_RU_O91_-cwU/SHmqjxad0rI/AAAAAAAAAC0/PGzOH2VBmFM/s72-c/MLG+-+PatchFrame.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>