Time for another update. This time, most of the work has been getting done outside of the engine itself. Mostly concept artwork, spriting, interface design, scenario writing, and the like.
A preliminary build of the game's first chapter was finished recently. Detailing roughly how the game would play. It was actually a mad rush to try and complete something even remotely similar to what we wanted, but in the end, after several second guesses as to whether it was even possible, it happened. We made it.
Of course that's nothing to stop at now. So much more needs to be made. Finalized sprites, art assets, writing needs to be edited for quality, but all in all, we're getting there.
I imagine that actual engine work won't be resumed for a bit as feedback is collected and changes are made. In the meantime however, asset creation and writing will continue on.
I'll leave off with some visuals
Sprite concepts for Morrighan. These actually turned out to be quite entertaining to make.
Scene from Chapter 1
Thanks for reading, and catch you next time.