Behold, what I have been working on in absolute secret till very recently! A new party member take the stage; Mir Clarence!
She will join the ranks of the heroes as a playable character with Air and Guardian based abilities. But don't worry about spell overlap, her air spells differ from Patch's! She is a unique character whose main shining point is to support the party's stats. She is the only character who has access to status buffing spells in that regard. With all this said, I leave off with screenshots.
Pages
Tuesday, March 29, 2011
Sunday, March 13, 2011
Reassigning Stats + Other Stuff
Hello people, I have finally gotten back to work on this. I've quit all my side groups and other stuff in order to focus solely on this! Anyway, let's move along.
I was experimenting with all party members starting off with 100 in every stat since someone told me that it would make more sense with the fact that you can change character's stat focuses.
But I don't like it. Maybe it does make sense, but it really, really bothers me. I don't care. I have to reassign their stats. So that's what I'm going to do. I am doing this following a specific formula though.
----- Rank Breakdowns -----
A: 110-120
B: 90-100
C: 70-80
D: 50-60
----- Status Rankings -----
Each character has one A, one B, one C, and one D in each of their four stats. Spread out differently for each character to denote their differences.
--- Gunnar ---
Life: C
Power: B
Knowledge: A
Parry: D
--- Veili ---
Life: C
Power: B
Knowledge: D
Parry: A
--- Priel ---
Life: B
Power: A
Knowledge: C
Parry: D
--- Patchoulli ---
Life: C
Power: D
Knowledge: A
Parry: B
This setup will ensure that all characters are strong in one area and weak in another. Then it comes down to working around their innate builds or just sticking to powering up what they're good at. It's up to you!
----------------------------------------------------------
I have also gotten work done in other areas as well.
Strike chains now only cost 25 EP max to use. I thought that 30 was too much. That and I like increments of 5 better than 6. I don't even know why I used 6. Let me tell you though, it was a nightmare editing them. Next time I have to make sure these battle processes are all referenced from a single place so that change is easier.
And the stat up formula has been changed for the rank up system. Now the stat you focus on will gain roughly double the amount rather than the unfocused stats. So if you focus on power when you have 76. You will gain 3 points of power on rank up. Unfocused will net you only 1. And as your stats increase, the gains also increase.
Also the system's tab has been updated. It was long overdue, but it's done now!
Annnd with that, I leave off with art! Till next time!
I was experimenting with all party members starting off with 100 in every stat since someone told me that it would make more sense with the fact that you can change character's stat focuses.
But I don't like it. Maybe it does make sense, but it really, really bothers me. I don't care. I have to reassign their stats. So that's what I'm going to do. I am doing this following a specific formula though.
----- Rank Breakdowns -----
A: 110-120
B: 90-100
C: 70-80
D: 50-60
----- Status Rankings -----
Each character has one A, one B, one C, and one D in each of their four stats. Spread out differently for each character to denote their differences.
--- Gunnar ---
Life: C
Power: B
Knowledge: A
Parry: D
--- Veili ---
Life: C
Power: B
Knowledge: D
Parry: A
--- Priel ---
Life: B
Power: A
Knowledge: C
Parry: D
--- Patchoulli ---
Life: C
Power: D
Knowledge: A
Parry: B
This setup will ensure that all characters are strong in one area and weak in another. Then it comes down to working around their innate builds or just sticking to powering up what they're good at. It's up to you!
----------------------------------------------------------
I have also gotten work done in other areas as well.
Strike chains now only cost 25 EP max to use. I thought that 30 was too much. That and I like increments of 5 better than 6. I don't even know why I used 6. Let me tell you though, it was a nightmare editing them. Next time I have to make sure these battle processes are all referenced from a single place so that change is easier.
And the stat up formula has been changed for the rank up system. Now the stat you focus on will gain roughly double the amount rather than the unfocused stats. So if you focus on power when you have 76. You will gain 3 points of power on rank up. Unfocused will net you only 1. And as your stats increase, the gains also increase.
Also the system's tab has been updated. It was long overdue, but it's done now!
Annnd with that, I leave off with art! Till next time!
Art by TorriRAWR
Subscribe to:
Posts (Atom)