As I worked on events, I quickly discovered that a certain function would be needed within the menu; The ability to lock certain party members out of use as the story calls for it. I thought I was going to be tearing my hair out adding this function into the menus, but...turns out, it was surprisingly easy. Less than half an hour and this is what I came up with.
So now if a party member leaves for whatever reason, a lock icon will be placed over their party slot and they cannot be moved into the battle party. Obviously because they are not there to be used story-wise. However, you can still upgrade them in the customization menus. I figure it would be annoying not to allow that.
So there. That's all.
Have some random other screenshots to leave off. I'm going to be falling behind the scenes to work on events now, so don't be surprised if visuals become few and far between. Can't see everything now. I suppose I will blog about other things I'm doing in the time for now.
See ya!
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Friday, May 20, 2011
Friday, May 13, 2011
We revive!
Hello people.
We've gotten work done. And by gotten work done I mean we've gotten work done.
The battle system has been entirely finished. All spells, skills, mechanics, and other minor nuances have been taken care of. It's done. DONE. DONE. DONE.
I also spent all last night rearranging the menu codes to account for Mir's rather unexpected inclusion into the game. So for now, battles are done, over with, out of the way. No more. But I won't be implementing battles yet still. I'm going to keep it in wait in case anything else needs doing, so until then, I'm going to focus on creating maps and advancing the progress on story events.
Speaking of which I have spent a fair amount of time outlining the next batch of story events. I hope my actual in game progress will move along so I can create these outlined events soon enough. I'll do my best to get there in a timely manner!
In closing, have some art!
We've gotten work done. And by gotten work done I mean we've gotten work done.
The battle system has been entirely finished. All spells, skills, mechanics, and other minor nuances have been taken care of. It's done. DONE. DONE. DONE.
I also spent all last night rearranging the menu codes to account for Mir's rather unexpected inclusion into the game. So for now, battles are done, over with, out of the way. No more. But I won't be implementing battles yet still. I'm going to keep it in wait in case anything else needs doing, so until then, I'm going to focus on creating maps and advancing the progress on story events.
Speaking of which I have spent a fair amount of time outlining the next batch of story events. I hope my actual in game progress will move along so I can create these outlined events soon enough. I'll do my best to get there in a timely manner!
In closing, have some art!
Have I posted this before? I forget. OH WELL-*SHOT*
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