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Tuesday, February 17, 2015

Update

I'm going to make this quick because frankly, I have little to say.

Things are going well. Character sprites are being made, the battle system is moving forward, and the menus have been redesigned.

Of course, the /actual/ work of producing story content has come to miserable, grinding halt. But there's not a whole lot I can do about that. Given the time I have.

Sounds familiar, huh?

This was the same exact place I was at with SEM 2k3. All the work went into establishing the base of the game, and story content was produced at a snail's pace. Well, I'm not too worried about it though, because this time, content is being handled faster than it was with the 2k3 version. In that version, I was stuck with the miserable task of handling most of the content and gameplay mechanics myself.

This time, there's a lot more material readily available to work with. ...Plus I can delegate the work I don't have the time to do to others. As they say, money talks and all that.

Anywho, the bottom line right now is; still working on establishing the base engine, and creating content. Story content is on hold for the moment.

That said, here are some visuals.

Fate's idle stance.

Main Menu Design


Priel Redesign

Garenia City Theme


And that's all from me.

Till next time.


Monday, February 2, 2015

And for once...

...I'm not months late posting an update.

Of course, given the short timeframe, I don't have much tangible to show, but I'll get to that bridge when it comes. Anyway, For the month of January, I've just been focusing on written tasks. Writing out the storyline summary. Writing out character profiles for everyone. I mean...everyone. Trust me, it's about as unfun as it sounds. Which is very. Let's see, what else...Ah, I pretty much finalized he gameplay mechanics decisions for menu and battle. And then I worked on some interface designs.

This month now, I plan to work on more...tangible tasks. Setting up the battle system base, editing sprites, implementing designs, that sort of thing. I know that all comes with it's own unique brand of frustrations, but I much prefer doing something I can see play out before me, rather than writing, haha. I'm just that kind of person in the end.

Anywho, for the more visual oriented, like I am, here's a design of the battle GUI. Not implemented yet, but will probably be started on this month.


Of course, elements are subject to change at any time. They may or may not. We'll see when the time comes.

Next up we have some music.



And with that, I can proudly announce that Zack Parrish is on board to work on the soundtrack for SEM. He's a brilliant composer whose work I very much enjoy. He also worked on Valdis Story: Abyssal City, where you can hear plenty of good tunes from him throughout. Having him aboard will definitely enrich the game, so we're definitely grateful.

And to leave off, have some art from me.

Morrighan's new design for SEM

And that's all for now. Thank you for reading! Till next time.