Have a video. I made a ton of really subtle changes so it may not seem like much, but it operates fairly differently underneath.
The big new change would be the new number scale for the game. I lowered everything by one digit in order to be similar to Mana Khemia/Atelier series. I think it works well and makes things more exciting. Plus when you finally do manage to start throwing out 500+ damage, it'll be worth it.
And for those wondering why your characters are just randomly reviving. That's another underlying system that's in place. There are no revive spells and no items in the game. Instead. Each character comes into battle with three 'lives'. When a character falls, they come back after 10 turns with some LF and EP returned and they lose a 'life'. After that particular character runs out of 'lives', they're done for the battle.
And have a sprite!
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