Hello people. I know I haven't touched this blog in a long while, but I am still working on this.
Bad news first, the completion of the base battle system has been halted indefinitely in anticipation of a tool called 'RPG Maker 20XX'. The features promised sound like just the thing I need to make production and completion of the battle system and the game overall that much smoother. But I HAVE done a little more tweaking to the numbers in the battle system in spite of that.
I noticed that early Burst Skills are actually WEAKER than Strike Chains. For example, Gunnar's Twilight Arrow is WEAKER than his Base Strike Chain. Amazing how I didn't notice this before! It was an easy fix though! Since the numbers of the battle system are easy to manipulate, it wasn't hard to readjust things. All skills have a certain multiplier that determines the level of damage regardless of what your attack is. So Skill X will always do more damage than Strike Chain. I just needed to give skills the multipliers they needed to be useful! Though, taking Elements into account, damage will greatly fluctuate regardless, so better watch out for that! Maybe I should give Strike Chains elements so that they also are governed by the elemental damage fluctuation.... POLL!
At Rank One, Gunnar's strike chain does about 60~70 damage. With a multiplier of 4 and a hit count of 3 at 79 PWR, Gunnar's Twilight Arrow does 93-103 damage. And when PWR increases, the damage done will still always be more than a Strike Chain. Easy, huh?
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On the story side of things, I'm actually progressing again! I had stopped to wait on the battle system completion that was taking forever to happen, so I went ahead and started plugging away at the story again. I am now working on the events of Day Two. I deviated from my initial plot outline to account for certain new mechanics, but I think it actually works better than before. Less wordy, and less event work while still getting character dialogue and objectives across.
I'll keep doing what I can do and hope that 20XX is worth it! In a meantime, you all enjoy your christmas, you fortunate people out there.
Have some art to leave off.
Not colored in because my BG skills are nonexistent. Sorry! ' ^ '
Yeah, I had in mind almost to go back to RM2k3 when the RM20XX thing came out. It figures that when I move to RMVX, they come out with even more cool stuff for Rm2k3 ;w;
ReplyDeleteNice to see progress in it though!
I dunno the question is how long is this RPG20xx going to get finished? It's still a long ways off from last time I checked and it's like waiting for the haley's comet to orbit back to earth. Either way I hope this is a correct choice.
ReplyDeleteHmmm.......;;;;
ReplyDeleteI suppose I will prepare the base battle system and hope that 20XX moves along in a timely manner. I just don't want to copy and paste if I can help it, so I will wait for a bit.