Well after a long break due to lack of general will to work and a gaming binge, I finally came back to my work and found that I no longer felt incredible laziness while looking at my incomplete work. So it's back to the grind for me!
So what have I done so far?
I re-outlined the story. The overall story is mostly the same, but the execution in the beginning is far far different, and from there, many things will deviate from the original. What does this mean for you? You'll have to see, hoho~. A big factor that contributes to this is the inclusion of Patchoulli and Priel from the getgo. So the story is definitely going to be altered to accomodate for them. I'm actually looking forward to having them in from the start to interact will all the characters they missed out on. Basically, those two got screwed really bad in the first version. They were hastily shoehorned in. Now they're getting their chance. I'm also redoing other story details that I felt weren't all that great.
Graphics-wise, I created Veili and Gunnar's all new sprite sheets for battle, and I'm working on Priel now. For some reason, I've been dying to make Priel's new sprites. So this will be fun. I also made a new battle interface design. It's much better looking than both SEB and SEB2's I feel. This new look easily displays OB and FB without getting in the way of the art. So that's a win for me.
On the technical side of things, the battle system has been altered and more unified. So hopefully it will play out a lot better than previously. I've taken some inspiration from SEB2, but not so much to make them clones of each other. I'll post a battle system outline entry separately for what I have done and what's to come.
Anyway, have some art to leave off. It also shows Patch and Priel's new designs. No screenshots and such yet. I'm saving that for later.
P.S. We have a new poll up. As usual, the winner is what I'll go with.
Art by Nuechan