Or rather, a bunch of screenshots.
The last one is the highlight here. It's the new system I've been talking about implementing in the place of the now defunct Crossovers. It's the Combo Chain system. At a glance, it's just a hit count and damage display, but the catch here is that your hit count is added straight onto your damage in real time as your hits connect. It applies to Strike Chains, Bursts, and Spells. I also have to note that I shamelessly stole this idea from Jaymonius. He deserves the credit for prototyping the idea. I just went and made my own as well as added my own twist to it.
So yes, this is it.
So where does SEM stand now overall? Well that demo is still looming closer ever slowly. What's the holdup? Well Lily needs to complete the art for all demo relevant characters, and I need to finish the Soul Essence menu pictured above as well as finish applying the combo chain system to burst skills. After that I need to polish up the sidequests and make sure everything runs together well, then we'll be cruising down demo street~
Until then, have this art!
Art by Psychephilia