Sunday, May 5, 2013

Demo Release

UPDATE: The demo link has been reuploaded with a fixed version. Sorry for the trouble!

*shamelessly crossposts*


Annnnd as of this blog post, Sacred Earth: Memory has made it's first foray into the realm of public consumption. ...I'm not quite sure how to feel about this actually. I've been working on this nonsense for so long, and taken so many breaks, that I was never quite sure if I'd ever see this day. 

Of course, I had to make some cuts, pass on some content, and use some placeholders(albeit, pretty placeholders, but still!). But in exchange for the content that was cut...somehow, I ended up adding new content to take it's place. I don't know how that works, just bear with me here. 


Yes, the demo is moleboxed. It's just easier to have it be a single file Especially for my non RM gaming audience. I do have a few other things to note about the demo. 



Notes

- Some character's portrait sets are still in progress, so temporary art of them is being used. It's a style clash, but it's still their art. Please excuse that. 


- During battle, if you use a skill from a submenu(Burst/Ether) and an enemy acts at the same time, the character's skill will either be canceled or overridden and the MP taken away anyway(THIS IS IMPORTANT). 


This is a bug that is inherent in the engine of RM2k3 itself. I can't fix this. So sorry! Perhaps DynRPG could address it, but alas I don't have the skills to do that. All I can say is that you should keep your eyes on the enemy and try not to rush your moves! In the meantime, I can do nothing but hope it's addressed in the future. But I did the best I could with the knowledge I had! 

- Veili/Patchoulli's 'Sacred Blade' Link Art fails to return the characters back to their original positions. My bad for forgetting. But again, not gamebreaking. It'll be fixed next time. 


- No the exe is NOT a virus. Virus scans just seem to falsely recognize packed exes as viruses for some reason. Not sure!

- ...And I've got nothing else that immediately comes to mind. 


Anyway, thanks for your patience and I hope you enjoy playing! There are several optional bosses to be found in the game. Do let me know how you fare against them!




That said, here's the demo!

Saturday, April 27, 2013

Progress

SEM has been on ice for a long while now, but I finally decided to buck off all previous distractions, namely those of the RP variety, and get back to work. In just the past few days, I managed to consolidate Day 3's events and gameplay. I played through it myself and it runs just fine. There were some minor irritating bugs, but I ironed them out now.

It's a great feeling to finally be making actual story progress instead of just working on the battle system for 278234781 years. As much fun as it is. However, there are still kinks to work out in the system. But fixing these will require skills that I unfortunately do not have, and likely cannot recruit. Namely, action interruption and other minor battle flow technicalities. I've been watching the RM community to see if anyone would eventually tackle it, but no dice!

Therefore, it comes to my next point. I am targeting May 5 for the release of SEM's first public demo. It will contain the story and gameplay of Day 1 to Day 4 in it's entirety. I chose Day 4 as it's the perfect spot to cut off at. It's my hope that when people play the game and see just how irritating these battle flow technicalities are, that they can be addressed. Nevertheless, that's my plan! If I don't reach May 5th, then I'll just keep working and release it some time after. Either way, it's coming.

In any case, have some screenshots of events from Day 3.


Things are shaping up well overall. I'm finally beginning to settle into a nice working routine with the days, and I hope that I can continue this along and finally make the push needed to get the ball rolling on the story for real. I seriously want to get the action started. Because it feels like I've been playing a slice of life anime. Even if it is necessary, haha.

Anyway, that's all from me. I don't have much time left and I have new material I have to make for Day 4, so it's back to work!

See ya.