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Wednesday, December 29, 2010

Skills, skills, skills

Poll is closed early as it is obvious what the verdict is. Now it's time for a different discussion.

I was thinking about it was I was working on adding an element to Gunnar's strike chain. I saw the conditions for his 'Gamble' command skill and....I realized how useless it is. It's a rank 2 command skill in which you deliberately cut the damage you could be doing in order to have a random chance to MAYBE do more damage. No one is going to use that.

So the solution? Gunnar needs a new command skill! I discussed with dbace9aura and JIHAUS and now I bring this to you. Here is the current base idea, unedited.


New Rank 2 Skill: Convert
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* Change longbow into crossbow. Lasts 3-5 turns.
* Disables Burst Skill command, even with full BP. Also disables Sacred Will.
* Each step of Strike Chain costs 1 Ether. More hits, less damage.
* When an offensive Ether spell is cast, 10% of Power rating influences potency, but automatically reverts to the default longbow. Doesn't apply to elemental barrier-type Ether spells.
* Rank 1 Skill will appear in its place when in effect.
* Focus command will revert it back to the longbow. Reversion also takes place if the user is killed in battle.

I'm thinking that all these effects for one command may be a bit much. The Ether spell bit looks a bit out of place. In fact that COULD be another command! In fact, lets cut that out and do a bit of editing...


Rank 2 Command Skill: Barrage
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* Each step of Gunnar's Strike Chain has alternate animations with a different weapon and halved cost at 3 EP instead of 6.
* Disables the Burst and Ether commands, even with full BP. Also disables Sacred Will and Exceed Limit.
* Maximum hits are increased, but the damage modifier is even less than normal.
* Rank 1 Skill will appear in its place when Barrage is active. Allowing for dual effect.
* Lasts 5 turns. Once the turns are up, the Barrage's effect ends. 


OR

Rank 2 Command Skill 2: Arcane Boost
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* When an offensive Ether spell is cast, 50% of Knowledge rating influences spell potency on top of the normal damage algorithm routine,  Doesn't apply to elemental barrier-type Ether spells.

So, tell me. What do you think should be his new command? Feel free to comment on the matter in the cbox or on this entry. I will also put up a new poll. Looking forward to your opinions!

Have some screenshots to leave off!

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