Of course, given the short timeframe, I don't have much tangible to show, but I'll get to that bridge when it comes. Anyway, For the month of January, I've just been focusing on written tasks. Writing out the storyline summary. Writing out character profiles for everyone. I mean...everyone. Trust me, it's about as unfun as it sounds. Which is very. Let's see, what else...Ah, I pretty much finalized he gameplay mechanics decisions for menu and battle. And then I worked on some interface designs.
This month now, I plan to work on more...tangible tasks. Setting up the battle system base, editing sprites, implementing designs, that sort of thing. I know that all comes with it's own unique brand of frustrations, but I much prefer doing something I can see play out before me, rather than writing, haha. I'm just that kind of person in the end.
Anywho, for the more visual oriented, like I am, here's a design of the battle GUI. Not implemented yet, but will probably be started on this month.
Of course, elements are subject to change at any time. They may or may not. We'll see when the time comes.
Next up we have some music.
And with that, I can proudly announce that Zack Parrish is on board to work on the soundtrack for SEM. He's a brilliant composer whose work I very much enjoy. He also worked on Valdis Story: Abyssal City, where you can hear plenty of good tunes from him throughout. Having him aboard will definitely enrich the game, so we're definitely grateful.
And to leave off, have some art from me.
Morrighan's new design for SEM
And that's all for now. Thank you for reading! Till next time.