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Saturday, September 19, 2009

Video: Boss Test Final + Menu Musings

Annnd we have a video with all characters in and such.




Let's see now. All characters are playable, most of the spells have been given custom spell effects, barring Earth Rage, all systems are demonstrated.

I already explained Kell's strategy. Flann's Strategy is to attack with debilitating fire spells and then support Kell with a Fire Barrier spell to make up for her weakness. However, Kell does not do the same for Flann, so you can easily strike at her weakness and take her down first. Kell, however is more dangerous since she has an AOE ice spell on top of three other ice spells, giving her three chances to reduce your Ice resist to nothing and deal ridiculous damage, as you can see in the video.

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Anyway, in other news, I was brainstorming ideas for how to avoid having to make a custom menu. I do believe I've found it. Delegate all the character growth systems to town locations and savepoints or what have you. This would reduce the need for a tricked out base menu to about say....0%? I am however going avoid the default menu still. I'm probably just going to provide a simple objective/quest reminder menu to replace an involved main menu.

Also that poll totally is not going to decide who the main character is. That's already done. It's more of a 'who do you like more?' thing. I wouldn't delegate major story decisions to a poll.

Speaking of story, I've already outlined the the basic game flow for SEBR. I'll share it with you. It'll at least show that I'm doing something other than battle stuff.

--- Game Flow Design ---

Follows the pace of the old SEL. Take missions, explore and do other stuff. Once you finish the general missions, the story mission will open up. This constitutes a single chapter.

So, game flow is...

Chapter Begin Scene --> Free Missions and Exploration(5) --> Story Mission --> Chapter End Scene

--- Mission Board Design ---

The game takes up a mission based system. You go to the Mission Board, choose requests and fulfill them. Once you've done enough, then the story mission will open up. Finish this mission and the chapter will end. But you can still explore and finish the other missions before doing the story mission.

-- Mission Types and Difficulties --

Hunt: Take out a specific monster. Usually a strong monster. but can sometimes be a group hunt.
Gather: Gather items for the client. Amount and type vary
Volunteer: Minigame type missions where you must assist the client in whatever they do.

- Difficulties -

Easy: You will have little trouble completing this mission.
Normal: There may be some challenge involved in this mission.
Hard: There are many challenges involved with this mission.
Expert: The challenge level is through the roof. Fulfill at your own risk.

- Rewards -

There are no items in SEBR, so Rewards are going to have to be SP and Ether Shards. With this in mind. I should balance it so that Missions are the best source of SP and Ether Shards.

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That's all from me. Have some randomness to leave off.

2 comments:

  1. Your work is actually very impressive, I think I'm going to enjoy this game. I really like the graphics and the artwork, too.
    Here's rooting for you and waiting.

    ReplyDelete
  2. Well, the game flow sounds like Atelier Iris 3, but hopefully you will do a much better job of it.

    ReplyDelete