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Saturday, December 5, 2009

Starting on the menu and other musings

I know we've all been calling this game SEB Remake and SEBR and so on. But this game actually does have a title. It's...

Logo by Hanzo Kimura


SEBR is it's 'Devname'. But when it comes time, this is what'll be plastered on the title screen and everywhere else.

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So I'm currently in the process of simplifying the game. I've now come to the menu. This is what I have so far.



All pointless menu options have been cut out. I've mashed all the character growth systems into one revised menu to make it simpler than hopping from menu to menu all the time*cough *SEB2*cough*

There are no HP numbers on the party because there are full recoveries after every battle. Is this okay? Or MUST there be character HP shown? :V

SP digits will be shown once I get to that. 'Act!' and 'Wait' are merely indicators to tell who's in the battle party and who's not. The player will be able to adjust who can fight from here. Finally, 'Objective' will tell you what your current quest is and where to go, so that you don't screw up and forget like an idiot! >:V

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In other news, you remember that quest menu I was working on? I'm thinking about scrapping it. I was working on the main menu last night and I got to thinking.

"Why should I constrain myself to handing out quests through a limited menu?"

So now I'm thinking about scrapping it. My alternate approach was to have NPCs in town that had an indicator over them that would show that they have a request to be done. You could just talk to these people, accept or deny, and then go off and do it!

No going to some arbitrary menu to do that stuff. What do you think?

Actually. I'll just make a poll. You can tell me that way. Or you can comment. Both work!

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On the graphical side of things. We have these!

Why am I showing Kell here? Well, let's say she's relevant to SEBR.

Art by Nessiah


And have some sprites!





I think that's everything for now. See ya~

Sunday, November 22, 2009

Ugh, time to get back to....w-work.

So, uh...Projects are finally off the backburner. I'm getting back to work. I feel kinda sad though. I'm going to miss my spontaneous rage/boredom blog posts centered on games and randomness.

Ah well, I guess I can't take a break forever.

Here's what I'm working on now. I'm currently writing up all character skills, like so.

---- Gunnar Skills ----

--- OutBurst ---

1. Twilight Arrow - EP Cost: 10 - Hits: 3 - Light Arrow Erupts intop energy pillar on target.
2. Judgment Arrow - EP Cost: 20 - Hits: 5 - Light Energy forms into laser blast.
3. Iron Feather - EP Cost: 30 - Hits: 1 - Boost Party Stats with invigorating power. All Stats + 30
4. Energy Storm - EP Cost: 40 - Hits: 4 All - A volley of light arrows rain upon enemies.
5. Element Sword - EP Cost: 50 - Hits: 1 - Strike all foes with the element sword for major damage.

--- Ether ---

1. Dark Cry - EP Cost: 10 - Element: Shadow - A black sphere rages on the target.
2. Shadow Barrier - EP Cost: 15 - Element: Shadow - Protect an Ally against Shadow Element.
3. Devil Ray - EP Cost: 20 - Element: Shadow - A pillar of shadow energy erupts under target
4. Shadow Aura - EP Cost: 25 - Element: Shadow - Protect the party against Shadow Element.
5. Shadow Star - EP Cost: 30 - Element: Shadow - Dark Meteors rain down on the target.
6, Electroshock - EP Cost: 10 - Element: Bolt - A single lightning bolt strikes the target.
7. Bolt Barrier - EP Cost: 15 - Element: Bolt - Protect an Ally against Bolt Element.
8. Judgment Bolt - EP Cost: 20 - Element: Bolt - Several lightning bolts rain down on target.
9. Bolt Aura - EP Cost: 25 - Element: Bolt - Protect the party against Bolt Element
10.Sacred Lightning - EP Cost: 30 - Element: Bolt - Divine Lightning strikes the target.


It helps me remember what the heck I was going to give so and so character in regards to skills. With SEB2, I mostly just ad libbed character skills based on graphics on hand at the moment. This is a bit more organized.

I'm also working on the Community Requests Board. Here's what I have so far.



One major change I'm making to this board is that I'm cutting the number of requests per chapter from 10 to 5. Just to get on with development. I'm making cuts in other areas as well in order to allow me to actually get to making the game. It's not good to be stuck in pre-dev limbo forever!

I also made this to get back into the groove of spriting. Had to try and get used to Windows 7 Version of Paint.



Anyway, I'm getting back into things, yeah. It's a little hard though, since now I have to recall all sorts of things and rewrite all my old info. I'll get back on my process eventually though.

I guess this marks the end of random gamer rage blogging for now!

Later.