Saturday, December 5, 2009

Starting on the menu and other musings

I know we've all been calling this game SEB Remake and SEBR and so on. But this game actually does have a title. It's...

Logo by Hanzo Kimura

SEBR is it's 'Devname'. But when it comes time, this is what'll be plastered on the title screen and everywhere else.


So I'm currently in the process of simplifying the game. I've now come to the menu. This is what I have so far.

All pointless menu options have been cut out. I've mashed all the character growth systems into one revised menu to make it simpler than hopping from menu to menu all the time*cough *SEB2*cough*

There are no HP numbers on the party because there are full recoveries after every battle. Is this okay? Or MUST there be character HP shown? :V

SP digits will be shown once I get to that. 'Act!' and 'Wait' are merely indicators to tell who's in the battle party and who's not. The player will be able to adjust who can fight from here. Finally, 'Objective' will tell you what your current quest is and where to go, so that you don't screw up and forget like an idiot! >:V


In other news, you remember that quest menu I was working on? I'm thinking about scrapping it. I was working on the main menu last night and I got to thinking.

"Why should I constrain myself to handing out quests through a limited menu?"

So now I'm thinking about scrapping it. My alternate approach was to have NPCs in town that had an indicator over them that would show that they have a request to be done. You could just talk to these people, accept or deny, and then go off and do it!

No going to some arbitrary menu to do that stuff. What do you think?

Actually. I'll just make a poll. You can tell me that way. Or you can comment. Both work!


On the graphical side of things. We have these!

Why am I showing Kell here? Well, let's say she's relevant to SEBR.

Art by Nessiah

And have some sprites!

I think that's everything for now. See ya~

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