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Tuesday, March 23, 2010

Title Screen

The title screen was finished a couple days ago. I need to create the gallery still, but I'll wait till the last moment since guest/fan art could come in at any time.

The last part is the beginning of the intro. No worries, that's the only bit of text you'll be seeing against a black BG. I'm trying to make sprites as animated as I can, so I'm making many poses for cutscenes. This will probably kill me, but we'll see!

*Sorry for the delayed sound. No idea how that happened, but oh well!

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On the battle side of things, I applied some patches to the engine to get rid of autobattle and the row command. It's not a huge deal to the end user, but to me, it's a great thing. Autobattle would break the system if used, so it was a huge pain to have to see it sitting there all the time.

The row command was less annoying, but it was still pretty non essential to the system and it was just another unnecessary command in the battle menu taking up space. So it's good to see it gone.

So in short, there's one less button you have to press at the beginning of battles!

Someone asked how the elemental resistance system works, so I'll explain.

Each enemy has an elemental resistance that ranges from -1 to 3 on each element. Depending on this number, an elemental attack will do more or less damage.

If it's -1, then damage is tripled.

If it's 0, then damage is doubled.

If it's 1, then it does normal damage.

If it's 2, then damage is divided by two.

If it's 3 then damage is divided by three.

So it's important to check resistances and use the right skills/spells so that you don't waste EP doing little damage.

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I'll just leave this here and be on my way~


2 comments:

  1. The only thing I don't like of this is the default message box that gets in the way of the gorgeous art and title design. You should try to make those descriptions look more discrete... But other than that it's an Awesome title screen, I love it. Keep up the good work!

    cya~

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